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The vision cone's legacy and the Mut 24 coins vision cone within this discussion

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As with all threads, there is an ongoing discussion on the vision cone's legacy and the Mut 24 coins vision cone within this discussion. In general terms I'd suggest that OS users like the things the vision cone tried to achieve however they often consider it to be ugly. They would like to see something similar however they do not want that exact idea to be reintroduced. One of the concepts put out to create an "modified" model of the cone originates from the Broncos86

Be aware of the number of routes a QB could throw and the changes which can be made in the middle. It is absurd that a quarterback with 50 AWR is able to effectively be placed in the hands of a player, and still have five routes that are accessible and understandable and all the audibles the player would like.

For QBs with low awareness, they have fewer options when they are on the field. A rookie QB who has low awareness may be unable to complete more than two steps. This makes identifying the primary WR essential in the field. Additionally, it will be like the low AWR QB "staring at" at his WR. It is possible that he will go to the second progression and maybe lucky if he gets an additional.Make audibles that are limited. There shouldn't be a complete game plan when you're an rookie QB. Limit the number of audibles you have access to and limit them to one. The play cannot be changed three times in the beginning of the line.

I believe this is the place where you'll get into the first clash among sim owners and rival users. We've travelled the hot routes and audibles path before and have had to limit them according to certain elements. The general consensus is that the crowd of athletes doesn't like it. It's true that I don't enjoy dissing the players in these issues however, I think there could be some space here if it's related to poor quarterbacks. I don't think that many competitive players are sabotaging their QB positions.

It's not frequently that an awareness score is in the trash. It's more complicated when you begin to link it to specific traits and other things I really appreciate the part about restricting the cheap Mut 24 coins progressions. It's a bit out of an appropriate place for a rookie QB to be on the line with five receivers that he can throw to, when it's generally only a two or one read system for quarterbacks of this type.

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