Derelict serves as one of the most atmospheric and strategically layered maps in Black Ops 6. Located within a crumbling industrial facility, it offers a dense mix of bo6 custom bot lobbyclose‑quarters combat and long sightlines. The layout demands mastery of routes, awareness of verticality, and usage of map knowledge to anticipate enemy movements. Because of its unique terrain, Derelict challenges players to adapt quickly and stay fluid.
The central area consists of a partially collapsed warehouse. Stacks of weathered crates, rusted steel beams, and fallen ceiling supports give players both cover and obstacles. This space often becomes the site of intense firefights. Controlling this zone means more than owning a volume of space—it allows access to several flanking lanes and chokepoints. Teams that work in concert can dominate through smart throwables, flanking, and collaborative pushes.
Rising above the warehouse floor is a steel catwalk circling the interior perimeter. This elevated ring provides excellent vantage over the center, but comes at a cost. Those on the catwalk are visible from multiple angles, making map awareness critical. Yet securing high ground early can tilt fights drastically. Skilled players lock down these routes using suppressors, unsilenced weapons, or timed utility. The higher elevations also open paths to long-range engagements—perfect for marksmen willing to cover teammates below.
Several access points connect the two ends of the warehouse via utility corridors and staircases. One end contains dimly lit corridors and office spaces, lending itself to sneaky approaches and silent takedowns. The opposite end houses storage rooms with open garage doors leading outside. The outside area twists through broken fences and shipping containers, making it ideal for flanking and outpacing slow defenders. Teams typically send one or two players through these outer routes to pinch enemies crossing through the warehouse core.
Lighting plays a major role in player strategy. Interior sections are dark, with only flickering lights hinting at exits. The shadows provide great cover for sneaking around, but they also create perfectly defensible angles. Movement through dim corridors should be slow and deliberate, approaching corners and listening for footsteps. Outside, the map is well-lit, but open; visibility is high, but cover is scarce. This design creates tension and forces players to constantly weigh risk versus reward.
A smart strategy is to assign roles based on zones. Assign a sniper or designated marksman to the catwalk. They can control central lanes and pick off targets advancing. Keep two players pushing through side corridors to act as anchors—cutting off rotations and engaging with SMGs or assault weapons. Finally, send one player on a mobile flank through outside routes. Their job is to disrupt enemy rotations, deliver intel, and collapse on disengaged opponents.
While Derelict may feel chaotic on first play, it rewards teamwork and communication. Watching mini‑maps, calling enemy positions, and coordinating ability usage can close gaps in sightlines. Having pre‑determined zone control plans—like rotating through office rooms while the sniper holds mid—offers tactical stability. Ultimates and supers work differently here too. A well‑timed area‑denial ability in the center can split enemy teams and force advantageous engagements.
One of the most satisfying moments of Derelict is pulling off a coordinated push. Teams catch opponents spread between catwalk and floor. Smoke grenades and flashes can be used to advance, while the sniper above covers the push. Securing the central zone often means winning the round, but staying aware of flanks remains essential.
Derelict is not just another map—it is a crucible of tactical depth, rewarding coordination, adaptability, and intelligent aggression. Mastering its verticality and layered design offers a path to elite play, where map knowledge and communication matter as much as gunplay skill.